Fighter Calculator  v3.0.5

Enter your data into the fields below, then scroll down to view statistics based on that data. You can enter your ranks as either Effective ranks, Trained ranks, or a combination of the two. Ranks entered as "Trained" ranks will include the secondary stats they give, such as the extra Balthus and Regia in Atkus. Ranks entered as "Effective" ranks will include only the primary stat from that trainer. If you don't know the exact number of ranks you've trained from all trainers, it's best to just fill in the Effective fields with estimates based on trainer messages.

Saved builds are stored locally on your computer using your browser's cookies. Do not use this as a way of keeping track of your ranks as the data will be lost if your cookies get wiped. You can save up to 20 different builds and switch between them using the anvil icon in the upper left corner.

Core Fighter Ranks
EffectiveTrainedTotal
Atkus
Darkus  
Balthus
Regia
Evus
Swengus
Histia
Detha  

Other Ranks
EffectiveTrainedTotal
Bodrus
Hardia  
Troilus
Rodnus
Spirtus
Aktur
Atkia
Darktur
Knox
Angilsa
Heen
Spleisha  
Race and Items
Race
  
Shoulder
Weapon   Left Hand
Frame Rate
Standard Frame Rate  
OLD Frame Rate  
Frame by Frame
Specific:
Frames per second.
Subclass Ranks
Subclass

TrainedTotal
Fell Blade

Gossamer

Bloodblade  
Crato





Results Show Results for
Simulator
Health Simulator: Your Health:
[|===
Histia Remaining
%
Freeze Regen.
Hit will damage randomly from
to Histia.
Hit will damage randomly for
Darkus.  
Swing Simulator:
[|===
Balthus Remaining
%

Freeze Recovery.
Swings also affect Damage and Spirit Simulators.
Spirit Simulator: Your Spirit:
[|===
%


Freeze Regen.
Damage Simulator: Enemy's Health:
[|===
Histia Remaining
%
Freeze Regen.
Enemy has Histia.  
Enemy has Troilus.  
DPS Graph
Current DPS
Future DPS
Click Plot DPS to see a graph showing your cumulative damage over a period of time, assuming that you swing immediately whenever you have enough balance to do so and always hit for your minimum, maximum, or average damage (selected below). Because of these assumptions, the graph should be seen as your *potential* damage, not how much damage you will do in every situation. Click Burn to Graph to burn a copy of the current line to the graph, allowing you to compare it to lines plotted for other sets of stats.
 
Red Green Blue
Line Color
 
  X-Axis Scale: Number of Seconds
Line Color
 
  Y-Axis Scale: Histia Damage
Show swings hitting for:
Minimum Damage
Maximum Damage
Average Damage