Gossamer Nerf Calculator
Each cell in the grid shows how much Atkus you will swing with, given your natural Atkus, Gossamer ranks, and Atkus needed to hit. Example: If the cell says 800 underneath 500 Atkus Needed and to the right of 350 Natural Atkus, that means that if you have 350 Natural Atkus and are attacking something that you would need 500 Atkus to hit, your swing will cost as much balance as if you had 800 Atkus. You can also choose from a few other types of results from the dropdown just below. Please note that the severity and even the very nature of this nerf is highly subject to change, and may not even be implemented.
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Full Atkus Conservation

Partial Atkus Conservation

No Atkus Conservation

Not Enough Atkus to Hit











Use the field below to enter in a new formula for the nerfed Goss, in javascript code. Click Update to apply the formula.
The following parameters are passed to the function:
 GossRanks  Number of Goss ranks.
 BonusPercent  100 if using full studied bonus. 1050 if using family bonus.
 AtkusNeeded  The difference between the Atkus needed to hit the creature, and the character's natural Atkus. May be negative.
 BaseAtkus  Character's natural Atkus ranks.
 BaseDarkus  Character's natural Darkus ranks.
The code must set the following variables:
 Atkus  Number of Atkus ranks given by the Goss.
 Darkus  Number of Darkus ranks given by the Goss.
 MaxAtkus  Highest possible Atkus bonus that the Goss could give.
 MaxDarkus  Highest possible Darkus bonus that the Goss could give.

